by Bod9001
Welcome to the eighth version of our weekly update blog post! This week, our focus has been on refactoring the health system to make it more modular and easier to maintain. While this may not sound as exciting as some of our previous updates, it's an important step towards improving the overall stability and functionality of the game and it brings us one step closer to achieve cyborgs and other quirky living creatures!
As always, we've made a number of other improvements and fixes across the game, which you can find listed in full on our Changelog Page. So without further ado, let's dive into the details of what we've been working on this week!
MaxIsJoe has been busy finishing off the last few bits for the Pro Tips system. In this update, he's added a new UI for players to see all of the available pro tips in the game. Additionally, MaxIsJoe has included a few more tips focused on the Intentions system and resting starting time, which should help guide new players and prevent common mistakes.
These improvements are part of our ongoing effort to make Unitystation more accessible and user-friendly for all players. We believe that these Pro Tips will help new players get started and feel more confident in their abilities as they explore the game, and so they don't walk out an airlock to the void of space in their first playthrough.
We extend our gratitude to MaxIsJoe for his dedication to improving the player experience.
Bod9001 has recently updated our networking package to Mirror, bringing with it a range of back-end improvements. As part of this update, we can now use a system to network custom sprites directly to the client, providing a more immersive and engaging experience for players.
To learn more about the full list of changes included in the Mirror update, you can check out the changelog on the MirrorNetworking/Mirror GitHub repository.
LastCaptainBonk has been working diligently on improving Pogstation, with focus on polishing the reactor room and adding seats in the Evac area. For a complete list of changes, please refer to the changelog available at their PR page.
We are excited to announce that the new modular health system by Bod9001 has been enabled for all players. This update brings us one step closer to introducing new creatures such as robots, cyborgs, and plasmamen. While the update does not introduce any new features, it is a significant refactor of the current health system. We do expect some bugs to arise during this process, so we encourage all players to report any issues they encounter through our issue tracker. Thank you for your patience as we continue to improve and develop Unitystation.
That's it for this week's blog post. We hope you enjoyed reading about the latest updates and improvements on Unitystation. We want to thank everyone involved in the project, including our amazing patreons, contributors, and players. Your support and dedication keep us going, and we couldn't do it without you!
If you're interested in getting involved in the development of Unitystation, please consider joining our Discord server. It's a great way to connect with the community, get help, and contribute to the project in any way you can.
Thank you once again, and we'll see you next week with more exciting updates!